I’ve been working on The Glottkin that I got for Christmas recently, so figured it was time to get something written up on what I have done so far.
As with all my Nurgle stuff so far, I primed in brown. Bit of a weird choice, maybe, but I like that it gives a nice shadow to the greens I am using in places. The Vallejo brown also seems to give a really nice coverage to cover up all the green stuff without needing multiple passes.
I got the base colours and some highlights down, went brighter than I did for my other Daemons as I want this piece to stand out. It looks very bright in this shot, but once washes, dry brushes and detailing are done it’ll be toned back down a bit.
I wanted to get a better idea of what I was going to do all over the model, so went ahead and tackled the tentacle arm first. I washed and dry brushed it in the exact same way as my other Daemons. I then painted the pustules yellow, followed by an orange wash, then more yellow. I finally added a very thing bit of the Nurgle’s Rot technical paint over them to give them a slimy feel. The few dabs of blood here and then finished it off.
Pretty happy with how that came out, I decided it was time to crack on and carry on applying that technique all over.
I’d like to say I made good progress, but this is where I am at so far…
It’s not the quickest process, but I do think it’s coming along quite well. Taking it slow in an attempt to avoid burning out on having to do so much of the same technique all over such a large model, and so far so good.
I did try out something new one a couple of the horns. A very lazy technique, I just base coated in a bone white colour and then used 3-4 brown washes, 2 black washes and a white dry brush, followed by a final brown wash. It gave a decent transition and at virtually zero effort… Much easier than trying to wet blend from cream to black (gross…).
One of the riders has also had a little bit of attention. I wanted to come up with a decent method of doing some gross looking skin for my mortals, and think should I get any Blight Kings that I have a pretty quick method of doing their skin.
Work shall continue this week, and hopefully after the weekend I’ll have made a bigger dent in tackling the big guy. There’s loads of tiny details on the model, which make it interesting to paint – but also painstaking at times. Watch this space!