The Glottkin – Work in Progress

I’ve been working on The Glottkin that I got for Christmas recently, so figured it was time to get something written up on what I have done so far.

As with all my Nurgle stuff so far, I primed in brown. Bit of a weird choice, maybe, but I like that it gives a nice shadow to the greens I am using in places. The Vallejo brown also seems to give a really nice coverage to cover up all the green stuff without needing multiple passes.

I got the base colours and some highlights down, went brighter than I did for my other Daemons as I want this piece to stand out. It looks very bright in this shot, but once washes, dry brushes and detailing are done it’ll be toned back down a bit.

I wanted to get a better idea of what I was going to do all over the model, so went ahead and tackled the tentacle arm first. I washed and dry brushed it in the exact same way as my other Daemons. I then painted the pustules yellow, followed by an orange wash, then more yellow. I finally added a very thing bit of the Nurgle’s Rot technical paint over them to give them a slimy feel. The few dabs of blood here and then finished it off.

Pretty happy with how that came out, I decided it was time to crack on and carry on applying that technique all over.

I’d like to say I made good progress, but this is where I am at so far…

It’s not the quickest process, but I do think it’s coming along quite well. Taking it slow in an attempt to avoid burning out on having to do so much of the same technique all over such a large model, and so far so good.

I did try out something new one a couple of the horns. A very lazy technique, I just base coated in a bone white colour and then used 3-4 brown washes, 2 black washes and a white dry brush, followed by a final brown wash. It gave a decent transition and at virtually zero effort… Much easier than trying to wet blend from cream to black (gross…).

One of the riders has also had a little bit of attention. I wanted to come up with a decent method of doing some gross looking skin for my mortals, and think should I get any Blight Kings that I have a pretty quick method of doing their skin.

Work shall continue this week, and hopefully after the weekend I’ll have made a bigger dent in tackling the big guy. There’s loads of tiny details on the model, which make it interesting to paint – but also painstaking at times. Watch this space!

Projects for Q1 2018 and beyond

I was going to make this post a plan for what I wanted to achieve in 2018, but I decided that doing so would just set myself up for failure, so instead I am going to come up with a plan for what I want to achieve in Q1 2018, and then just spit ball ideas for what to do beyond that.

My main two projects for the first quarter of this year are both Nurgle related and have a fair bit of crossover in terms of units – which helps.

AoS – Fluffy Daemon Crawling Army

For Age of Sigmar I want a Nurgle Daemon army based around Slimux dropping trees and allowing my little green boys to crawl across the battlefield into combat, hopefully being able to do some damage before they all get shot up.

I have no idea how practical this will be in terms of actually winning games, but I like the idea of it. Getting to this point will at the very least give me a start so I can add units into it afterwards and give it a few more teeth if required. I’m yet to get my hands on the Battletome to plan it out properly, but from what I gather Slimux can drop trees as he moves across the battlefield, which gives bonus cover to the Daemons near it.

We’ll see how it works out in practice, but I think for this I need to paint at least 2 more Start Collecting boxes (taking me up to 3) and obviously Slimux, and a bunch of trees. There may be a couple of other units involved, TBD.

Whatever happens, that’ll be a nice bunch of Nurgle painted up and ready to play!

Which leads me nicely into…

40k – Fluffy Daemon Crawling Army


Basically I want a very similar list for 40k, Slimux and possibly Typhus buffing my Plaguebearers. There’s definitely something I can work with there even if it’s not 100% daemons.

Again, I need to see the book to know for sure what I am going with – but there shouldn’t be too much additional painting to be done between the two projects.

I am holding out hope that Beasts of Nurgle are awesome, because their new models look really fun to paint.

There’s a fair bit of painting to be done, even with the cross over between the two armies, but I am committing to getting the following painted in Q1:

  • 3 x Start Collecting! Daemons of Nurgle boxes
  • 1 x Horticulous Slimux
  • 3 x Feculent Gnarlmaw

I’m also going to make a start on my Glottkin that I got for Christmas because it’s a great looking model if not strictly for the projects above.

Once that above is done I will look at what I am going to try and get done in Q2, but to throw down some of my rough ideas…

  • Add more units to the Nurgle armies
  • Neon Tau army in cyberpunky/synthwavey colours
  • Fire-based Destruction army to go with my Incarnate Elemental of Fire
  • Display board for Armies on Parade

That’ll do for now – what are you aiming to get done in Q1?


Painting the Nurgle Decimator

When I set to painting the Nurgle Decimator conversion I really only had one thought in mind, and that is that I wanted it to look grimy.

I decided that I lighter coloured background would allow for a more start grimy effect, so opted for a bone white, creamy coloured base.

There was also going to need to be something stark on the model to give it some contrast, so went with a pinky-purple for the tentacles and claws.

I started out just getting the base colours down with the airbrush.

Once the base colours were down I wanted to experiment with how I was going to do the metal pieces on the model.

I base coated the metal areas with a dark metallic colour and then covered them generously in typhus corrosion, before lifting them back up with a light dry brush of Ryza Rust and a little Necron Compound. This gave the grimy metal effect I was looking for, but was still lacking a little something. Eventually I came back and added a touch of verdigris to the metal.

Next up I wanted to work out how I was going to make the plate armour look grimy. I applied matte medium liberally to the area and then dropped in a little Typhus Corrosion to it, this created a wash that dropped into the cracks nicely and picked up that texture I made earlier with the liquid green stuff goop. It also made a nice base that I was able to drag streaks of grime through with a more heavy dose of Typhus Corrosion,

With the metals and plate done, it was time to get to work on the Nurgley infestations on the model.

This bit was probably the easiest, a heavy brown wash followed by green, lighter green and a touch of yellow dry brushes. I followed that up by adding yellow to the pustules, and eventually some Nurgles Rot to make it look gooey.

With all the major areas of the model decided upon, it was just a case of repeating the processes across the whole model until it was done…

More picture are available in the gallery.


Converting the Dreadknight into a Nurgle Decimator

I recently started thinking what I was going to have as a major project for 2018. After a bit of consideration, I have decided that a Nurgle army is the way to go, with the core being Daemons.

This will allow me to play both Age of Sigmar and 40k with the same core of models – so I might have a chance of having a fully painted army for once.

I was feeling inspired, so dug through the bits box to see where I could start on this journey. I had a couple of Soulburner Petards and most of a Dreadknight, so I set to work to see what I could come up with…

I started out reasonably conservatively, green stuffing in some nurgle love to hide the joint between the Petard and the main arm.

This was my first attempt at really sculpting green stuff in this way – previously I’d just used it to plug holes and create the odd cable or wire. I did, however, have all the tools I figured I would need so set to work.

The biggest challenge I found was actually getting the right consistency in the green stuff. For a while I either had it too dry, or too wet. The latter resulted in it turning to unusable mush and the first just made everything far too sticky.

I added some piping creating with a roll of green stuff and a comb, and a jewelers chain.
I had some claws off a Tyranid beasty in the bits box
The tentacles were made using a tentacle maker from Green Stuff World

By the time I got to the left arm I was feeling a bit more confident in the usage of green stuff, and I think the left shoulder joint in the image above is some of the better work, I found that longer stretched out strokes made a more natural looking bit of Nurgle’s love…

The head was another bit from the bits box, I believe it’s off an old Chaos warmachine of some kind so it works quite well.

The final step was to grunge it up a bit, the plastic all gave a very bare and stark effect and I wanted something much more worn for the final paint job. I mixed up some liquid green stuff with water and Typhus Corrosion and slapped it all over liberally…

The base is mostly sand with a couple of Necron bits attached.

That’s the build about finished, next time I’ll be covering the paint job.